Dynamic Vision Test

GUIDE 05 / 07

How Monitor Refresh Rate and Screen Size Affect Dynamic Vision Measurement

On a 60 Hz screen, a fast target skips between frames and looks blurred to a tracking eye. We explain how refresh rate, screen width, and brightness change results, with worked examples.

Motion on a screen isn't continuous — it's a still image being swapped out rapidly. That means dynamic vision measured on a screen is shaped not just by the human eye but by the screen's own properties. That's why this site shows refresh rate, distance moved per frame, and exposure time alongside your result.

Distance moved per frame

At a 60 Hz refresh rate, the screen redraws 60 times per second. If a target moves at v px/s, it jumps v ÷ 60 px each frame.

Move per frame (px) = Speed (px/s) ÷ Refresh rate (Hz)

Speed60 Hz120 Hz144 Hz240 Hz
600 px/s10 px5 px4.2 px2.5 px
1,200 px/s20 px10 px8.3 px5 px
2,400 px/s40 px20 px16.7 px10 px
4,800 px/s80 px40 px33.3 px20 px

This site's DVA target is 44 px in diameter. At 60 Hz, once speed exceeds about 2,640 px/s, the target jumps farther than its own size each frame, and it may look like a series of stamped dots rather than motion. The result screen flags this case separately.

Blur in a tracking eye

LCD and OLED screens typically use a sample-and-hold method, keeping the same image displayed for the whole frame. While your eye smoothly tracks the target, the target on screen stays in place for the entire frame, so on the retina it appears blurred by roughly the distance moved per frame. At 1,200 px/s on a 60 Hz screen, this creates nearly 20 px of blur, making a ring with an 8.8 px gap hard to identify. A higher refresh rate reduces this blur, making the same speed easier to see.

How is refresh rate measured

The browser calls a requestAnimationFrame callback every time it redraws the screen. This site measures the callback interval over about 120 frames and estimates the refresh rate from the median; if it's close to a standard value like 60, 75, 120, 144, 165, or 240 Hz, it displays that value. If the interval is uneven, a ? is shown next to the value.

Screen size and exposure time

Even at the same px/s, a narrower screen gives a target less time to cross it. Crossing a 1,000 px wide area at 2,000 px/s takes about 0.5 seconds, while on a 400 px wide phone it takes about 0.24 seconds. Shorter exposure time makes reading harder, so don't compare px/s scores across different devices. Calibrated °/s reduces some of the difference between devices, but doesn't eliminate the difference in exposure time.

Brightness and contrast

Brightness has a big effect on results — enough that one study found the decline in dynamic vision among older adults nearly disappeared when the optotype's brightness was raised (Long and Crambert, 1990). Keep track of your screen brightness, room lighting, and whether dark mode is on, and test under the same conditions.

A checklist for a fair measurement

Try the Test →